VFX ARTIST & 3D GENERALIST
My name is Luc Salles. I'm a Visual Effects Artist and 3D Generalist currently based in Los Angeles. I strive to create powerful vessels for visual storytelling with a focus on functional design and experimentation with dynamics for original, nuanced effects. I invite you to take a look at my latest projects below. Thank you!
Modeling, Texturing, Rigging, Motion Tracking, Animating, Lighting, and Compositing. This brief shot was completed with the help of LiDAR environment scanning (Polycam) to create a light-interactive, shadow catching environment. Advanced motion tracking software (PFTrack) was used to create a virtual camera to match the movement of the footage shot on iPhone.
My first in-depth experimentation with dynamic soft body physics, Epic's Metahuman Creator, and Houdini Grooming. A scan of my face was used to create a unique Metahuman DNA that was then hand-animated in Maya before being sent to Houdini to generate an internal "meat gel", hair, and wires.
Testing the waters of Houdini FLIP and Pyro solvers with a dash of Vellum. A Mixamo animation drives and affects all of these dynamic elements to create a powerful and mesmerizing ocean slam shot sequence.
Over 70 uniquely textured pieces coalesce into a dramatic character reveal. Volumetric fog and a sparse smoke simulation were art directed to add atmosphere and scale as this mysterious machine lowers before a protagonist.